Semester 1 Portfolio
Jeremy Ingalls
During the first semester of the 2015 school year I worked on modeling many different items for a collaboration project with Zac Schuh. A modeled a human, a desk, and other simple props. The human took the most time, however they all took a good amount of time and effort to complete. During the semester i learned many different things while trying to model different things. During the making of the human, I learned how to model human body parts.I got better at making and fitting custom textures for both the human and my other projects. I also learned how to rig human parts in maya, and when the rigs did not work properly, I fixed them by learning to paint weights. I also learned the important lesson of not trying to make things too realistic, but instead make it your own style, because when you strive for realism it is more easy to notice things that are out of place or incorrect. After rigging snd painting weights, I learned how to move the human parts in semi-realistic ways. So struggles I had was making the textures fit in different items. I found it hard to find the right texture size so that it was right size and it was rotated the right way. I also struggled with painting weights. I would have all the joints working accept one, but that one would throw a wrench into the works, and when I would fix that one joint another joint would get messed up and it was a long process to fix all of them. One of my strengths was time management. I tried to waste as little time as possible and make as many improvements as I could in one work day. So that is basically everything i did in first semester in a nutshell.



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